☿ Victory Road Information ☿
Emet-Selch
But yes, moral relativism and all that. Case in point—I do not consider you to be truly alive. Ergo, I will not be guilty of murder if I kill you. FINAL FANTASY XIV
| ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -Reusable Volt Switch TM -TM Roost, U-Turn, Attract, Shadow Ball, Hail -HM Rock Smash, Strength, Fly, Surf, Whirlpool, Waterfall -Various items (potions, revives, luxury balls, etc) When first we meet Emet-Selch he comes across as casual, cruel, and all around theatrical. With sweeping gestures of his arms, dramatic posing—even monologuing—it's made pretty apparent that he's a rather performative sort. This fact is a crucial part of his character, seeing as he has spent the last several thousand years playing various roles among mortals. Shaping the very foundation of their world through its imperially inclined nations, ones that he himself was the architect of. Due to this, he has a tendency to shift between roles based on his personal company. While around his grandson Varis (the current Emperor of Garlemald, one such nation Emet-Selch founded) he wears the mask of a cackling and cruel villain. Indifferent to the suffering he's caused to the nations he's lead Garlemald to subjugate, and Garlemald itself in equal measure. This unconcerned smugness and latent dangerous zeal tends to be poorly received by others, yet it's a constant personality trait regardless of whom he is around. While he's capable of being polite—even friendly—he will often not put forth that sort of effort if there is nothing to be gained. That is another important facet of his character: Emet-Selch does not work for nothing. Every thought, action, and mannerism is utterly calculated, carefully measured. He does not expend energy beyond what it exactly necessary, he does not do anything that isn't somehow required. This shows in his body language, how he stands with a heavy slouch, how languid his movements are. Even in his attempts at bridging the gap between the heroes and the villains such as himself, he falls rather short. While making a fairly decent case, his casual and detached manner leaves the heroes suspicious and, in some regards, hostile. This is understandable, his lack of manners aside, due to the fact he is an Ascian—thus a member of the antagonistic group that has plagued mankind since the dawn of history. Ascians are ancient beings from a time before man, operating on rules that better fit specters than more tangible races, whom of which has spent eons crafting schemes to bring about calamities at the cost of millions of lives. However, after so much bloodshed and carefully plotted and carried out schemes, Emet-Selch is entirely exhausted and miserable, thus he seeks a different route. One of understand and cooperation with those that see he and his as nothing more than villains, a distinction that eats at him, ironic as it may be. This decision sets him apart from the other Ascians, for none before him truly attempted to find a common ground with the heroes. Nor did they attempt to educate the heroes on the war they're engaging in. Ultimately, he wishes to travel a path of lesser tragedy. For himself and his people, but even the mortals he appears to hold such ambivalence to. For all Emet-Selch can be cruel and indifferent, the reality is he detests violence. The hatred he bears for mankind is rooted in their indifference for one another, which fuels his justification in leading so many to their demise. Justifying it by telling himself he doesn't see them as truly alive, and yet he still wishes to minimize the death toll. With origins rooted in the lost city of Amaurot—an ancient civilization that knew nothing but peace and prosperity—it's unsurprising that he carries such distaste for mortals and their wanton cruelty for one another. He longs for the restoration of the world he once knew more than anything; wistfully reminiscing those halcyon days even thousands of years later. Yet, with what we have been shown of his time in Amaurot, he did not appear to be happy. Even within the company of his close friend, he still proved irritable, short, and dismissive. Bemoaning the company in the fact of his friend's unmitigated fondness for him. It truly appears that Emet-Selch may very well be incapable of true happiness, merely lesser misery. However, what Emet-Selch wants is quite possibly nothing more than a fleeting and impossible dream. Something that might not truly be able to come to pass. Even if it did, who knows if he would truly be happy. Yet, he marches forward, miserable and burdened, all for the sake of the loved ones he's lost. Despite the severity of his burden, He is not immune to pettiness. He's a bit of a cranky old man at the best of times, and does not take well to being bored. After living for thousands of years, he has little patience for such, though one may argue he never has. Regardless of the danger present in a given situation, he is not above abandoning his would-be allies to their fate should he find it not interesting enough. In this way, he's a bit detached and blasé to a lot of dire situations—and after living a veritable eternity, who can rightly blame him? The grand scheme that he and his have devised to usher in the Rejoining is, by far, a slow process. One that took careful calculations and timing, balancing the scales just right to achieve the desired effect. As such, there's quite a lot of downtime, which leads to boredom. His typical cure for this, beyond observing the sundered races, is sleeping. This might make Emet seem lazy, or even unmotivated, but in truth he is neither. Since the fall of Amaurot, and quite possible well before, he's been stuck in a depression which permeates his every movement, expression, and gesture. He's even been found sleeping randomly, admitting he's fond of it, and that he finds it a great way to pass the time—needless to say this is a distinctive marker of his depression and grief. For all his sluggishness and depression, he is ever determined to get what he wants. Even as the group continues to dismiss him, treat him as unwanted and unwelcomed, even insult him, he stays with them. Aiding them, guiding them, and even saving one of their own. Offering condolences when it was believed she was dead. Nodding to the fact that he knows it's never easy losing the ones you love, even if he says it rather indifferently and without tender sensitivity to the situation. However, once he learns there may yet be a way to save her, he offers to do so, much to the surprise of the group. This act was to garner their trust, but also because he empathized with their grief. If there is one thing about Emet-Selch, he is honest and genuine in what he claims. Never once lying to the group, and genuinely keeping his end of the bargain, despite how they treated him, despite how much they rebuffed and rejected him. All of it in an effort to meet in the middle, for both sides to gain further understanding of one another. To keep the hope alive that there might be a path of lesser tragedy. Being one of three spared by the sundering brought about by Hydaelyn (the crystaline god the heroes worship), he knows the true history of the world, plagued by it and by the memories of a better life. It's because of these memories he cannot give up on the past, though they are not alone in such fault. With him being a servant to Zodiark—the Ascian's dark god which saved their world from the first calamity—he is tempered to his will. While this tempering seems to vary greatly with those of lesser primals, leaving a great measure of his free will intact, he is utterly incapable of abandoning his course. Not that he has not tried before, nor that he has never attempted to give mankind a chance; be it through mankind disappointing him, or a far more cruel reminder of their frailty, he has been forced to stay upon this blood-soaked path. Now, this is not to say that he does not have a hand in these decisions, that the cruelty and death he's caused are not his responsibility. They are indeed, however it's merely more complicated than that. Where Zodiark's tempering ends and Emet's own thoughts, feelings, and desires begin are blurred, but regardless of such pedantic distinction one thing is certain: Emet-Selch is incapable of betraying Zodiark. As such, his truest and greatest desire is to resurrect his god, and in his mind, in so doing will bring back all he's lost. The freedom allowed to the Ascians is interesting, seeing as they tend to have no set rules or manner of governance, save for working towards Zodiark's ressurection. This is why Emet-Selch could approach the heroes as he did, why he could align himself with them, and consider taking them on as allies. It may very well be why he has the ability to hope and nearly form bonds with the mortal races, though the prevailing issue is that something always goes wrong. Even as he began to feel hope for the heroes, putting faith in them that they might pass his trial which would anoint them worthy and true allies, they fail him. Up till that point, he had opened up to them, slowly peeling away his eccentric and annoying persona, leaving bare the somber and sad man he truly is. Sharing with them the world's history—his people's history—long since forgotten, the truth of both his and their god's origin and nature, as well as the sorrow that drives him forth. Every step of the way he filled in the blanks, he aided them as he promised he would, even saved one of their companions from certain death when he would have just as rightly benefited from her demise. For as cold as he can act, he is actually truly empathetic and sensitive. This is both a strength and a weakness for him. This empathy allows him to attempt to reach out and understand the mortal races, it's greatly what has made his schemes and construction of his great imperial nations so successful. In fact, out of all the schemes the Ascians have devised and put forth, it seems as though his has the most success, and for good reason. However, this comes at a cost. He tends to get hurt and disappointed, getting invested in mortals when he shouldn't, trying to give them chances when he knows better. Even making the mistake of loving his first born son, a son who inspired hope for the mortals, that they may yet be worthy of Amaurot's legacy—but then the man grew ill and died before his time. Just as his son reminded him of the frailty and imperfection of mortals, so too did the Warrior of Light when they failed to contain the compounded light of the lightwardens. Of course the hero's failure wasn't a true failure for him, it merely meant their earlier plan would continue. Their failure was a victory for the Ascians, but that did not mean it was the victory he wanted. He was disappointed, disgusted, and irritated at them and himself for believing there could be another way. Countless times has been spent taking the measure of mortals, looking for any that could prove that mankind was worthy of the sacrifice his people made. The sacrifice that has left him in unending anguish for eons—never have they proven him wrong. Never has he forced their hands to bring about the destruction of their own, always willing to take the path of violence than the path of peace, when given the option, they always vie for the means to destroy one another. Again and again they fail, and again and again is he disappointed. Even with the Warrior of Light, he finds them wanting. He had high expectations of them, due to the fact they are a fragment of one of his close friends from Amaurot, yet they are not complete enough to prove to him wrong about mortals. So desperately did he want to be proven wrong, he allowed himself to put faith in them. However, once proven right once more, he goes immediately back to being cruel and dismissive. Cutting himself off from them, and shutting them out—but not entirely. When the heroes confronted him at his recreated version of Amaurot, they attempt to reason with him, attempt to reach him, but he rebuffs them Rejects their attempts, and honestly scolds them—yet despite all of this, he does not attack them. He doesn't raise a hand to kill them or harm them, even when they gravely insult him by comparing the ones he's lost to be of equal measure to them and theirs. Fury ignites in his eyes, but he merely invites them to prove themselves, earn their place on this star. After making the group live through the apocalypse that befell Amaurot, facing against the recreation of the monsters that annihilated and destroyed his home (while narrating it for them), he still finds them wanting. Even as the Warrior of Light gains the ability to control the light, doing the very thing that Emet-Selch needed them to do to prove there was another way, it's too late. He refuses to budge on his stance, refuses to backdown. His grief too strong, his anger too fierce, and while he could utterly annihilate the group in an instance, he doesn't. He debilitates them, and then challenges the Warrior of Light to one final judgment, a test of strength that will write the next chapter of history. It's then that he reveals his true name to them: Hades. Between the combined strength of the Warrior, their companions, and even champions summoned across space and time, they are able to defeat him. Terrified of failing everyone he's promised to save, Hades gave it his all to extinguish the Warrior of Light, yet the latter prevailed. As Hades stood before the Warrior of Light, a sizable hole blown out of his torso, he looks on at them with solemn acceptance of his defeat. Asking of them only one last favor, visibly relaxing upon their agreement, thus finding peace only in death. CANONPOINT: End of 5.0 AGE: [canned laughter] HEIGHT: 6'4.5" BUILD: Muscular HAIR: Brown with a streak of white EYES: Pale Gold APPEARANCE: eyes emoji STATUS: Dating Dirk and Hythlodaeus OCCUPATION: Dirk's Lab Assistant RESIDENCE: Goldenrod City BATTLE THEME: Invincible BACKTAGGING: Y 4TH-WALLING: N THREADJACKING: Y, but if it's a serious thread, ask first. FIGHTING: Y ROMANCE: Y, but why would you? He's a miserable old man. INJURY: Y, depending on severity, lets plot it out. |
( efficio )
League Team
Ascian Team
Pokémon in box
ROTOM x20
Level: 25
Type:
Sex: ✖
Ability: Levitate
Moves: Astonish, Double Team, Thunder Shock, Confuse Ray, Charge, Electro Ball
DUSKNOIR (clearly need to update the image lmao)
Level: 100
Type:
Sex: ♂
Nature:
Characteristic:
Ability: Pressure
Moves: Astonish, Leer, Disable, Shadow Sneak, Confuse Ray, Night Shade, Payback, Will-O-Wisp, Mean Look, Hex, Curse, Shadow Punch, Shadow Ball, Future Sight, Destiny Bond
SPIRITOMB
Level: 100
Type:
Sex: ♂
Nature:
Characteristic:
Ability: Pressure
Moves: Night Shade, Confuse Ray, Shadow Sneak, Spite, Payback, nasty Plot, Hex, Memento, Sucker Punch, Curse, Shadow Ball, Dark Pulse, Hypnosis, Dream Eater
TREVENANT
Level: 100
Type:
Sex: ♂
Nature:
Characteristic:
Ability: Natural Cure
Moves: Shadow Claw, Astonish, Tackle, Branch Poke, Leech Seed, Shadow Claw, Confuse Ray, Will-O-Wisp, Hex, Growth, Horn Leech, Curse, Phantom Force, Ingrain, Wood Hammer, Destiny Bond, Forest's Curse
NICKIT
Level: 15
Type:
Sex: ♂
Nature:
Characteristic:
Ability: Stakeout
Moves:
DODRIO
Level: 60
Type:
Sex: ♂
Nature:
Characteristic:
Ability: Early Bird
Moves: Peck, Growl, Quick Attack, Rage, Tri Attack, Fury Attack, Pursuit, Pluck, Double Hit, Agility, Upraor, Acupressure, Swords Dance, Jump Kick, Drill Peck, Endeavor, Thrash
YAMASK ✨
Level: 100
Type:
Sex: ♂
Nature: Sassy
Characteristic: Somewhat Vain
Ability: Mummy
Moves: Astonish, Protect, Haze, Nightshade, Disable, Will-O-Wisp, Crafty Shield, Scary Face, Shadow Claw, Hex, Mean Look, Grudge, Curse, Ominous Wind, Shadow Ball, Dark Pulse, Power Split, Guard Split, Destiny Bond
HONCHKROW
Level: 100
Type:
Sex: ♂
Nature:
Characteristic:
Ability: Insomnia
Moves: Peck, Astonish, Pursuit, Haze, Wing Attack, Swagger, Night Slash, Sucker Punch, Nasty Plot, Foul Play, Night Slash, Quash, Dark Pulse
DRAPION
Level: 100
Type:
Sex: ♀
Nature:
Characteristic:
Ability: Battle armor
Moves: Poison Sting, leer, Hone Claws, Fell Stinger, Poison Fang, Thunder Fang, Ice Fang, Fire Fang, Bite, Toxic Spikes, Bug Bite, Venoshock, Knock Off, Scary Face, Pin Missile, Toxic, Night Slash, Cross poison, X-Scissor, Acupressure, Crunch
YAMASK
Level: 100
Type:
Sex: ♂
Nature: Modest
Characteristic: Highly Curious
Ability: Mummy
Moves: Astonish, Protect, Haze, Nightshade, Disable, Will-O-Wisp, Crafty Shield, Scary Face, Shadow Claw, Hex, Mean Look, Grudge, Curse, Ominous Wind, Shadow Ball, Dark Pulse, Power Split, Guard Split, Destiny Bond
YAMASK
Level: 100
Type:
Sex: ♂
Nature: Bold
Characteristic: A little quick tempered
Ability: Mummy
Moves: Astonish, Protect, Haze, Nightshade, Disable, Will-O-Wisp, Crafty Shield, Scary Face, Shadow Claw, Hex, Mean Look, Grudge, Curse, Ominous Wind, Shadow Ball, Dark Pulse, Power Split, Guard Split, Destiny Bond
DECIDUEYE
Level: 80
Type:
Sex: ♂
Ability: Overgrow
Moves: Tackle, Growl, Leafage, Astonish, Peck, Shadow Sneak, Razor Leaf, Synthesis, Pluck, Nasty Plot, Sucker Punch, Leaf Blade, Feather Dance, Brave Bird, Spirit Shackle, Phantom Force, Leaf Storm, U-Turn, Spite
COFAGRIGUS
Level: 100
Type:
Sex: ♂
Nature: Quirky
Characteristic: Strongly Defiant
Ability: Mummy
Moves: Astonish, Protect, Haze, Nightshade, Disable, Will-O-Wisp, Crafty Shield, Scary Face, Shadow Claw, Hex, Mean Look, Grudge, Curse, Ominous Wind, Shadow Ball, Dark Pulse, Power Split, Guard Split, Destiny Bond
ROTOM
Level: 100
Type:
Sex: ✖
Nature: Modest
Characteristic: Mischievous
Ability: Levitate
Moves: Astonish, Double Team, Thunder Shock, Confuse Ray, Charge, Electro Ball, Thunder Wave, Shock Wave, Hex, Substitute, Trick, Discharge, Uproar, Ally Switch, Defog, Electroweb, Pain Split, Signal Beam, Snatch, Snore, Spite, Telekinesis
TMs: Electric Field, Thunderbolt, Dark Pulse, Volt Switch Rising Voltage, Poltergeist, Rain Dance, Sunny Day, Will-o-Wisp, Shadow Ball, Light Screen, Reflect, Thunder, Rest, Thief, Endure
HEAT ROTOM
Level: 100
Type:
Sex: ✖
Nature Brave
Characteristic: Highly Persistent
Ability: Levitate
Moves: Astonish, Double Team, Overheat, Confuse Ray, Charge, Electro Ball, Thunder Wave, Shock Wave, Hex, Substitute, Trick, Discharge, Upraor, Ally Switch, Defog, Electroweb, Pain Split, Signal Beam, Snatch, Snore, Spite, Telekinesis
TMs: Electric Field, Volt Switch, Will-o-Wisp, Rising Voltage, Poltergeist, Shadow Ball, Light Screen, Reflect, Toxic, Rest, Thief, Endure
WASH ROTOM
Level: 100
Type:
Sex: ✖
Nature: Calm
Characteristic: Somewhat Vain
Ability: Levitate
Moves: Astonish, Double Team, Hydro Pump, Confuse Ray, Charge, Electro Ball, Thunder Wave, Shock Wave, Hex, Substitute, Trick, Discharge, Uproar, Ally Switch, Defog, Electroweb, Pain Split, Signal Beam, Snatch, Snore, Spite, Telekinesis
TMs: Electric Field, Volt Switch, Rain Dance, Rising Voltage, Poltergeist, Light Screen, Reflect, Toxic, Rest, Thief, Endure, Shadow Ball
FROST ROTOM
Level: 100
Type:
Sex: ✖
Nature: Timid
Characteristic: Alert to Sounds
Ability: Levitate
Moves: Astonish, Double Team, Blizzard, Confuse Ray, Charge, Electro Ball, Thunder Wave, Shock Wave, Hex, Substitute, Trick, Discharge, Uproar, Ally Switch, Defog, Electroweb, Pain Split, Signal Beam, Snatch, Snore, Spite, Telekinesis
TMs: Electric Field, Volt Switch, Rising Voltage, Poltergeist, Light Screen, Reflect, Rain Dance, Toxic, Rest, Thief, Endure, Shadow Ball
FAN ROTOM
Level: 100
Type:
Sex: ✖
Nature: Hasty
Characteristic: Somewhat of a Clown
Ability: Levitate
Moves: Astonish, Double Team, Air Slash, Confuse Ray, Charge, Electro Ball, Thunder Wave, Shock Wave, Hex, Substitute, Trick, Discharge, Uproar, Ally Switch, Defog, Electroweb, Pain Split, Signal Beam, Snatch, Snore, Spite, Telekinesis
TMs: Electric Field, Volt Switch, Rising Voltage, Poltergeist, Light Screen, Reflect, Rain Dance, Toxic, Rest, Thief, Endure, Shadow Ball
MOW ROTOM
Level: 100
Type:
Sex: ✖
Nature: Quirky
Characteristic: Strong Willed
Ability: Levitate
Moves: Astonish, Double Team, Leaf Storm, Confuse Ray, Charge, Electro Ball, Thunder Wave, Shock Wave, Hex, Substitute, Trick, Discharge, Uproar, Ally Switch, Defog, Electroweb, Pain Split, Shock Wave, Signal Beam, Snatch, Snore, Spite, Telekinesis
TMs: Electric Field, Volt Switch, Rising Voltage, Poltergeist, Light Screen, Reflect, Rain Dance, Charge Beam, Toxic, Will-O-Wisp, Rest, Thief, Endure, Shadow Ball
UMBREON
Level: 10
Type:
Sex: ♀
Nature:
Characteristic:
Ability: Synchronize
Moves:
HOUNDOOM
Level: 100
Type:
Sex: ♂
Nature:
Characteristic:
Ability: Flash Fire
Moves:
GOLURK ✨
Level: 100
Type:
Sex: ✖
Nature:
Characteristic:
Ability: Iron Fist
Moves: Mud-Slap, Astonish, Defense Curl, pound, Shadow Punch, Curse, Night Shade, Stomping Tantrum, Iron Defense, Mega Punch, Shadow Ball, heavy Slam, Phantom Force, Hammer Arm, Earthquake, Dynamic Punch, Fly
DRAGAPULT
Level: 100
Type:
Sex: ♂
Nature:
Characteristic:
Ability: Infiltrator
Moves: Dragon Darts, Dragon Breath, Sucker Punch, Astonish, Infestation, Quick Attack, Bite, Lock-On, Assurance, Hex, Agility, Double-Hit, U-Turn, Dragon Dance, Phantom Force, Take Down, Dragon Rush, Double-Edge, Last Restort
ALAKAZAM
Level: 100
Type:
Sex: ♂
Nature: Timid
Characteristic: Alert to sounds (also Dirk's bad vibes)
Ability: Synchronize
Moves: Confusion, Kinesis, Disable, Teleport, Psybeam, Reflect, Ally Switch, Psycho Cut, Recover, Psyshock, Psychic, Role Play, Future Sight, Calm Mind
ZOROARK
Level: 100
Type:
Sex: ♀
Nature: Hasty
Characteristic: Somewhat of a clown
Ability: Illusion
Moves: Night Slash, U-Turn, Scratch, Leer, Torment, Hone Claws, Fury Swipes, Scary Face, Taunt, Knock Off, Fake Tears, Agility, Imprison, Night Daze, Nasty Plot, Foul Play
SAWSBUCK
Level: 100
Type:
Sex: ♂
Nature: Bashful
Characteristic: Very finicky
Ability: Chlorophyll
Moves: Horn Leech, Megahorn, Tackle, Camouflage, Growl, Sand Attack, Double Kick, Leech Seed, Feint Attack, Take Down, Jump Kick, Aromatherapy, Energy Ball, Charm, Nature Power, Double-Edge, Solar Beam { -- ※ -- ※ -- }
SANDYGAST ✨
Level: 20
Type:
Sex: ♀
Nature:
Characteristic:
Ability: Water Compaction
Moves: Absorb, Harden, Astonish, Sand Tomb, Mega Drain, Sand Attack, Bulldoze,
Hypnosis, Giga Drain, Iron Defense, Shadow Ball, Earth Power, Shore Up, SandstormAEGISLASH
Level: 100
Type:
Sex: ♂
Nature: Adamant
Characteristic: Strong Willed
Ability: No Guard
Moves: Tackle, Fury Cutter, Shadow Sneak, Autotomize, Arial Ace, Metal Sound, Slash, Night Slash, Retaliate, Iron, Defense, Iron Head, Power Trick, Swords Dance, Sacred Sword, King's Shield, Head Smash
DOUBLADE ✨ need to update the picture...
Level: 100
Type:
Sex: ♂
Nature: Adamant
Characteristic: Proud of its power
Ability: No Guard
Moves: Tackle, Fury Cutter, Shadow Sneak, Autotomize, Arial Ace, Metal Sound, Slash, Night Slash, Retaliate, Iron, Defense, Iron Head, Power Trick, Swords Dance, Sacred Sword
TMs: Rest, Sleep Talk, Reflect, Toxic, Gyro Ball, Rock Slide
DELPHOX
Level: 100
Type:
Sex: ♂
Nature: Serious
Characteristic: Somewhat Stubborn
Ability: Blaze
Moves: Scratch, Tail Whip, Ember, Howl, Flame Charge, Psybeam, Fire Spin, Lucky Chant, Light Screen, Psyshock, Mystical Fire, Flame Thrower, Will-O-Wisp, Psychic, Sunny Day, Magic Room, Fire Blast, Future Sight, Role Play, Switcheroo, Shadow Ball
DECIDUEYE
Level: 100
Type:
Sex: ♀
Nature: Rash
Characteristic: Thoroughly Cunning
Ability: Overgrow
Moves: Tackle, Growl, Leafage, Astonish, Peck, Shadow Sneak, Razor Leaf, Synthesis, Pluck, Nasty Plot, Sucker Punch, Leaf Blade, Feather Dance, Brave Bird, Spirit Shackle, Phantom Force, Leaf Storm, U-Turn, Spite
BOLTHOUND
Level: 100
Type:
Sex: ♂
Nature: Hasty
Characteristic: Likes to run
Ability: Strong Jaw
Moves:
TMs:
HYDREIGON
Level: 100
Type:
Sex: ♂
Nature: Serious
Characteristic: Alert to sounds
Ability: Levitate
Moves: Tackle, Double Hit, Tri Attack, Focus Energy, Dragon Breath, Bite, Roar, Assurance, Headbutt, Work Up, Slam, Crunch, Scary Face, Dragon Pulse, Body Slam, Hyper Voice, Dragon Rush, Nasty Plot, Outrage, Hyper Beam
ROTOM ✨
Level: 100
Type:
Sex: ✖
Nature Hasty
Characteristic: Love to Run (float?)
Ability: Levitate
Moves: Astonish, Double Team, Thunder Shock, Confuse Ray, Charge, Electro Ball, Thunder Wave, Shock Wave, Hex, Substitute, Trick, Discharge,
Uproar, Ally Switch, Defog, Electroweb, Pain Split, Signal Beam, Snatch, Snore, Spite, TelekinesisTMs:
RELICANTH
Level: 100
Type:
Sex: ♂
Nature Impish
Characteristic: Good Endurance
Ability: Swift Swim
Moves: Tackle, Harden, Water Gun, Ancient Power, Yawn, Dive, Take Down, Aqua Tail, Rest, Flail, Hydro Pump, Double Edge, Head Smash, Mud Sport, Rock Tomb, Meteor Beam, Scale Shot
TMs: Rain Dance
DITTO
Level:
Type:
Sex: ✖
Nature:
Characteristic:
Ability:
Moves:
TMs:
SYLVEON ✨
Level: 100
Type:
Sex: ♂
Nature: Bold
Characteristic: Somewhat Vain
Ability: Pixelate
Moves: Covet, Helping Hand, Tackle, Growl, Tail Whip, Sand Attack, Quick Attack, Baby-Doll Eyes, Mimic, Swift, Bite, Copycat, Baton pass, Take Down, Charm, Double Edge, Last Resort, Trump Card, Disarming Voice, Light Screen, Draining Kiss, Misty Terrain, Skill Swap, Psych Up, Moonblast
TMs: Attract, Return, Hyper Beam, Rest, Sleep Talk, Work Up
SALAZZLE
Level: 63
Type:
Sex: ♂ (♀ technically)
Nature: Rash
Characteristic: Mischievous
Ability: Corrosion
Moves: Scratch, Poison Gas, Fire Lash, Knock Off, Encore, Torment, Swagger, Disable, Endeavor, Pound, Smog, Ember, Poison Fang, Sweet Scent, Dragon rage, Nasty Plot, Incinerate, Venoshock, Dragon Pulse, Venom Drench, Flamethrower,
ToxicTMs: Attract
NOIVERN ✨
Level: 70
Type:
Sex: ♂
Nature: Modest
Characteristic: Highly Curious
Ability: Telepathy
Moves: Tackle, Absorb, Gust, Supersonic, Double Team, Wing Attack, Bite, Air Cutter, Whirlwind, Super Fang, Air Slash, Screech, Roost, Tailwind, Hurricane, Draco Meteor, Dual Wing Beat
TMs: Attract, Psychic, Fly
GOLISOPOD ✨ (need to update image)
Level: 100
Type:
Sex: ♂
Nature Brave
Characteristic: Likes to Fight
Ability: Emergency Exit
Moves: Struggle Bug, Sand Attack, Defense Curl, Rollout, Fury Cutter, Mud Shot, Rock Smash, First Impression, Bug Bite, Spite, Swords Dance, Slash, Razor Shell, Sucker Punch, Iron Defense, Pin Missile, Liquidation
TMs: Rock Slide, Rest, Sleep Talk, Spikes, Leech Life, Rain Dance, Toxic, Venoshock, Poison Jab, Scald
VOLCARONA
Level: 75
Type:
Sex: ♂
Nature: Modest
Characteristic: Mischievous
Ability: Flame Body
Moves: Ember, String Shot, Flame Charge, Struggle Bug, Flame Wheel, Bug Bite, Screech, Leech Life, Bug Buzz, Take Down, Amnesia, Gust, Quiver Dance, Fiery Dance, Whirlwind, Flame Charge, Double-Edge, Flare Blitz, Fire Spin
FURFROU ✨
Level: 53
Type:
Sex: ♂
Nature: Adamant
Characteristic: Quick Tempered
Ability: Fur Coat
Moves: Tackle, Growl, Sand Attack, Baby-Doll Eyes, Headbutt, Tail Whips, Bite, Odor Sleuth, Retaliate, Take Down, Charm, Sucker Punch, Cotton Guard, Endeavor, Helping Hand, Hyper Voice, Iron Tail, Last Resort, Role Play, Snore, Uproar, Zen Headbutt
TMs: Attract
SALANDIT ✨
Level: 40
Type:
Sex: ♂
Nature: Modest
Characteristic: Mischievous
Ability: Corrosion
Moves: Scratch, Poison Gas, Fire Lash, Knock Off, Encore, Torment, Swagger, Disable, Endeavor, Pound, Smog, Ember, Poison Fang, Sweet Scent, Nasty Plot, Incinerate,
Venoshock, Dragon Pulse, Venom Drench, Flamethrower, ToxicMEOWSTIC (...will update image eventually)
Level: 40
Type:
Sex: ♂
Nature: Jolly
Characteristic: Alert to sounds
Ability: Infiltrator
Moves: Scratch, Leer, Fake Out, Pay Day, Fake Out, Disarming Voice, Confusion,, Helping Hand, Charm, Covet, Psybeam, Light Screen, Sucker Punch, Role Play, Reflect, Psyshock,
Imprison, Quick Guard, Psychic, Misty Terrain, Attract